Blazor - Library Interop Generator 1.0 Release
I am finally comfortable enough to put the 1.0 Version on this project! The project it self is quite simple to grasp, you give it a TypeScript definition file and it will create a C# interop library for easier usage with ASP.NET Core Blazor.
Project Details
With the release of .NET 5, and adding Task/Promise support to the API generation, I am happy with the MVP and wanted to release the project as 1.0! The main reason for the wait was for the .NET 5 release, since it was still in preview and the release allows for such better performance than what I was getting from the 3.1 releases.
You can checkout the prior article for more details on this project and reason behind it. But for this article I will go over tool usage and the new feature of awaiting Tasks for a promise based API from the Library API.
Project Details
First here is a list of the REpository, some packages in NuGet if you want to see what the tools builds on top of. An example site showing how it can be used to generate the Library API for BabylonJS, and the location of the Tool package.
Repository: canhorn/EventHorizon.Blazor.TypeScript.Interop.Generator
NuGet Package: EventHorizon.Blazor.TypeScript.Interop.Generator
Sample Site: BabylonJS Generated Example Site
The Tool: .NET Core Tool Package - Can be used to easily generate the project from the CLI.
Tool Usage
Below I have a few commands, to install the tool and to generate a project based on files or ULR based TypeScript Definition files.
Installing the Tool, it is a .NET tool, to make it easy to run from the command line. ~~~ bash ## Install the Tool dotnet tool install --global EventHorizon.Blazor.TypeScript.Interop.Tool --version 1.0.1 ~~~
After the above command you will be able to use the CLI command,
ehz-generate
, to run the generation from any location. Below is the currently supported table of the identifiers that are used in the generation of the library.
One thing to point out is that the tool will only generate a small part of the library, you can give it a list of roo Classes to generate from. The tool is smart enough to find explicit usage to other classes and it will generate those as well, so you don't have to find out the cross referenced classes you self.
Identifier | Details | Required/Default --- | --- | --- -s, --source <source> | TypeScript Definition to generate from, can be a File or URL, accepts multiple or as Array | REQUIRED -c, --class-to-generate <class-to-generate> | A Class to generate, accepts multiple or as Array | REQUIRED -a, --project-assembly <project-assembly> | The project name of the Assembly that will be generated | Default: "Generated.WASM" -l, --project-generation-location <project-generation-location> | The directory where the Generated Project assembly will be saved | Default: "_generated" -f, --force | This will force generation, by deleting --project-generation-location | Default: (False)
Generating Projects
The below command shows, using the BabylonJS TypeScript Definition file, off how to create a proxy to the Vector3 class provided by BabylonJS.
ehz-generate --project-assembly Blazor.BabylonJS --class-to-generate Vector3 --source https://raw.githubusercontent.com/BabylonJS/Babylon.js/master/dist/babylon.d.ts
For the next section we will first create a custom TypeScript Definition file and then run that through the CLI command.
The example.d.ts TypeScript Definition File:
export module Blazor.Example {
export class CustomApi {
static CallMyApi(): Promise<string>;
}
}
**Running this command you will generate your Blazor.Example project.** ~~~ bash ehz-generate --project-assembly Blazor.Example --class-to-generate CustomApi --source example.d.ts ~~~
**Example output after the command is ran:** ~~~ bash > ehz-generate --project-assembly Blazor.Example --class-to-generate CustomApi --source example.d.ts Info : projectAssembly: Blazor.Example Info : projectGenerationLocation: _generated Info : classToGenerate.Length: 1 Info : classToGenerateItem: CustomApi Info : sourceFile.Length: 1 Info : sourceFile: example.d.ts Info : === Consolidate Source Files Info : === Consolidated Source Files | ElapsedTime: 2ms Info : === Generated AST Info : === Generated AST | ElapsedTime: 44ms Info : === Generate Cached Entity Object Info : === Generated Cached Entity Object | ElapsedTime: 1ms Info : === Generate Class Statements Info : Took 14ms to generate CustomApi Info : === Generated Class Statements | ElapsedTime: 21ms Info : === Generate Statements Info : Generating Method: public static () => Task< string> CallMyApi(); Info : Generating Base Constructor: constructor(){ } Info : === Generated Statements | ElapsedTime: 17ms Info : === Generating Shimmed Classes Info : === Generated Shimmed Classes | ElapsedTime: 0ms Info : === Writing Generated Statements Info : === Finished Writing Generated Statements | ElapsedTime: 19ms Success : === Finished Run | ElapsedTime: 109ms Success : Took 150ms to Generate Source Project. ~~~
Here is the example folder tree of the generated project files:
│ example.d.ts
├───_generated
│ └───Blazor.Example
│ │ Blazor.Example.csproj
│ ├───Example
│ │ CustomApi.cs <- Our Generated File
│ └───Provided
│ CachedEntityObject.cs
└───_sourceFiles
example.d.ts
Below you can see the class generated for our JavaScript library, you can see it does generate a lot of boilerplate, and I also omit a bit for brevity. But what you get is that it will allow for you to drop in already existing code from TypeScript/JavaScript into C#.
Generated CustomApi class file:
/// Generated - Do Not Edit
namespace Blazor.Example
{
// ... Removed Content for Brevity
[JsonConverter(typeof(CachedEntityConverter<CustomApi>))]
public class CustomApi : CachedEntityObject
{
public static ValueTask<string> CallMyApi()
{
return EventHorizonBlazorInterop.Task<string>(
new object[]
{
new string[] { "Blazor", "Example", "CustomApi", "CallMyApi" }
}
);
}
// ... Removed Content for Brevity
}
}
The best example I have for drop in, with minimal changes, are the Pirate Fort example from the BabylonJS Playground. Checkout the PirateFort.razor.cs file that uses the generated BabylonJS Library to interface with BabylonJS from C# using Blazor Wasm. This file takes the source from the Pirate Fort Playground, which is TypeScript/JavaScript, and makes a few small changes to make it function in C#.
You can see a working site at Pirate Fort, it includes click action callbacks, animations, pixel system running, and sounds, all triggered from C#!