BabylonJS and Blazor - Character Movement Part 2
With this article I go over the adding Jump and Dash to the Player Input logic for a game built in Blazor using BabylonJS.
Checkout out these articles! I mainly focus on Tech related topics with a heavy focus on .NET and anything relating to Game Development. But you will find some hidden gems about infrastructure like Kibana to Kubernetes!
With this article I go over the adding Jump and Dash to the Player Input logic for a game built in Blazor using BabylonJS.
With this article I go over the implementation details of adding basic Player Movement logic to a game built in Blazor.
Here we create the Camera and attach it to the Players Mesh. This is a short step, just creating a camera and focus it on the Player model.
With this quick snippet I will show how you can run bot specific logic for Blazor based on the User Agent of the request.
In this article we lay the ground work for different aspects of the game. Starting with loading in environmental assets, to creating a Player Character, the Camera and Lights.