27 Mar 2020 - Cody Merritt Anhorn
Nothing was really done for the Demo specially, most of the work was done for the platform and a lesser extent to the Editor. Where most of the work was done was with the platform to make a really nice editor to help with the creation of the map that will be used by in the Demo.
26 Mar 2020 - Cody Merritt Anhorn
In C# their is the ‘const’ keyword, this little guy does just that makes a field constant to the application. But one thing I learned today is that these fields can be baked into your application source.
21 Mar 2020 - Cody Merritt Anhorn
Here is another part to my Gotcha series, this one will be around the new System.Text.Json and serializing to/from a Dictionary<int, object>.
16 Mar 2020 - Cody Merritt Anhorn
To help with the creation of my BabylonJS GUI’s I put forward the effort to create them using a data driven approach. This allows for an editor to be created in the future, since the way I structure the controls for the GUI are a strict subset of controls. This article will not have an example project, maybe in the future, so it will focus mostly on how I use the built abstraction.
15 Mar 2020 - Cody Merritt Anhorn
With my start into Blazor I found that using just a my normal patterns, they work great in the context of event driven designs, but I needed a way to keep tabs on state changes across my over arching application state. Enter the Observer Pattern, the observer pattern is actually a really straight forward pattern. You have something like the list of entities on a game server, and want to notify “observers” of changes to those entities.