Latest Posts
-
Game Development 2020.05.25
25 May 2020 - Cody Merritt Anhorn
We got some exiting stuff done in the Demo over the past month, we were able to get some GUI per player, stating their captured Immortals, the LeaderBoard GUI was also implemented, and a day/night cycle lighting. We also had quite a few Platform updates and the Zone had a load of Unit Testing done to get the coverage up.
-
Blazor - State Management - Shared Inject
21 May 2020 - Cody Merritt Anhorn
In this article I will be going over State Management using an Inject Attribute in Blazor. I use this in my Blazor applications when I only want to access some sort of state from anywhere not in the context of a CascadingParameter. This is usually for components or code that is triggered by observers and could only be triggered in the context of a valid Zone.
-
Blazor - State Management - Cascading Parameter
21 May 2020 - Cody Merritt Anhorn
In this article I will be going over State Management using a Cascading Parameter in Blazor. I use this in my blazor applications when I only want to access some sort of state from my Components.
-
CSS - Using BEM
14 May 2020 - Cody Merritt Anhorn
BEM is more of a Methodologies than a Framework, you follow a small set of rules to help structure your CSS in a way that makes it easy to maintain. By following the rules that will be outlined in this article you will be able to better maintain a large CSS codebase.
-
Blazor - The Big Three - Desktop/Mobile/Website
12 May 2020 - Cody Merritt Anhorn
I have been working with Blazor for a while now, since before Blazor Server went General Availability, and with that I have played around with a many different ways to create Applications. Blazor Server is currently the most stable of the technology today, so this article might be out of date in the future, so be warned. I will try and add new articles as the technology changes in the future.