Latest Posts
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Game Development 2020.03.14
14 Mar 2020 - Cody Merritt Anhorn
This past week has been focused on Entity management and consistency between the Client and Zone. For one we made some platform updates to the way Movement works, enhanced the Follow Owner behavior script, and general fixes around entity management.
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Blazor Dynamic JavaScript Runner
14 Mar 2020 - Cody Merritt Anhorn
Even with Blazor you still need to use javascript in some form or fashion. And with this post we will go over how to create a simple JavaScript runner. The runner will just take a method identifier, the script as a string, and some arguments in the form of a simple object in C#.
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Using Docker as Part of a Build Pipeline
05 Mar 2020 - Cody Merritt Anhorn
Docker is a great technology, allowing for quick and easy development of software. Using Docker you can create a consistent deployment artifact, and in the post I will go over how I use Docker. To help simplify my build pipeline by running NodeJS build commands and running more complicated .NET script’s.
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Game Development 2020.03.03
03 Mar 2020 - Cody Merritt Anhorn
Since the last update on 2020.02.09, their was been a lot of work across the board. Added a way to get details about the internals of the running game client externally, I made some changes to the way the terminal works in the Editor, added Entity management to the editor as well. More details provided below.
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Design Patterns - Composite Pattern
26 Feb 2020 - Cody Merritt Anhorn
I personally use the composite pattern in my game design quite heavily, to start off the composite pattern can be seen a taking a single entity and attaching functionality to it by adding other entities to it.