03 Mar 2020 - Cody Merritt Anhorn
Since the last update on 2020.02.09, their was been a lot of work across the board. Added a way to get details about the internals of the running game client externally, I made some changes to the way the terminal works in the Editor, added Entity management to the editor as well. More details provided below.
26 Feb 2020 - Cody Merritt Anhorn
I personally use the composite pattern in my game design quite heavily, to start off the composite pattern can be seen a taking a single entity and attaching functionality to it by adding other entities to it.
20 Feb 2020 - Cody Merritt Anhorn
With ASP.NET Core it has become quite easy to setup CORS for a server. Using the built in libraries we are able with a few lines of code setup CORS and accept requests from a whitelist of Origins.
16 Feb 2020 - Cody Merritt Anhorn
One thing I found lacking in the world is how to correctly export Animations from Blender using the GLTF Export Plugin. Since a few flags need to be in place for this to work correctly I though I would share my findings to help remind me later.
15 Feb 2020 - Cody Merritt Anhorn
In this post we will go through my personal code used to create an Desktop Application. Using the WebWindow and an ASP.NET Core Blazor Server I can create a Desktop application that looks and behaves like a native application. Using this setup I am able to use my knowledge of website creation to expedite my creation of a desktop application, since I find it easier to think of my desktop applications in the manner.