05 May 2020 - Cody Merritt Anhorn
The Facade Pattern is helpful for encapsulating complex architecture into a simpler and unified interface. This means that you can take something like file system access and make a unified abstraction that an application as a whole can use.
30 Apr 2020 - Cody Merritt Anhorn
In Blazor using using a single RenderFragment will usually be used to dictate where the component’s children will be displayed. But Blazor also allows for the usage of multiple RenderFragments, when starting out how to dictate this can be a little obscure, this article should help with that.
26 Apr 2020 - Cody Merritt Anhorn
One powerful feature of Blazor is the ability to create Code-Only components. Using the
BuildRenderTreemethod from the ComponentBase class you can, in code, create the output for the page.
21 Apr 2020 - Cody Merritt Anhorn
While getting into Mobile development using Xamarin, I found that I could use Blazor to create a Xamarin application. I find this more conformable, than working in the XAML of Xamarin, and I get to use my new favorite framework Blazor! But while creating the my application I found that the current supported bindings provided by the MobileBlazorBindings project did not have support for the WebView, so I had to create my own control wrapper around it, below is the example I created using the samples from the project.
12 Apr 2020 - Cody Merritt Anhorn
This update we had some awesome feature added to the Editor, Undo/Redo being one of them. Another being the ability to edit most properties on the Selected Client Entity, with two way communication of property state between the in-world and the wrapping editor. As part of a larger platform effort the Id’s on the client were simplified and the common entities were consolidated into a simplified base abstraction.