Latest Posts
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Blazor Dynamic JavaScript Runner
14 Mar 2020 - Cody Merritt Anhorn
Even with Blazor you still need to use javascript in some form or fashion. And with this post we will go over how to create a simple JavaScript runner. The runner will just take a method identifier, the script as a string, and some arguments in the form of a simple object in C#.
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Using Docker as Part of a Build Pipeline
05 Mar 2020 - Cody Merritt Anhorn
Docker is a great technology, allowing for quick and easy development of software. Using Docker you can create a consistent deployment artifact, and in the post I will go over how I use Docker. To help simplify my build pipeline by running NodeJS build commands and running more complicated .NET script’s.
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Game Development 2020.03.03
03 Mar 2020 - Cody Merritt Anhorn
Since the last update on 2020.02.09, their was been a lot of work across the board. Added a way to get details about the internals of the running game client externally, I made some changes to the way the terminal works in the Editor, added Entity management to the editor as well. More details provided below.
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Design Patterns - Composite Pattern
26 Feb 2020 - Cody Merritt Anhorn
I personally use the composite pattern in my game design quite heavily, to start off the composite pattern can be seen a taking a single entity and attaching functionality to it by adding other entities to it.
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ASP.NET Core CORS Policy Setup
20 Feb 2020 - Cody Merritt Anhorn
With ASP.NET Core it has become quite easy to setup CORS for a server. Using the built in libraries we are able with a few lines of code setup CORS and accept requests from a whitelist of Origins.