Checkout out these articles! I mainly focus on Tech related topics with a heavy focus on .NET and anything relating to Game Development. But you will find some hidden gems about infrastructure like Kibana to Kubernetes!
Game Development 2020.05.25
We got some exiting stuff done in the Demo over the past month, we were able to get some GUI per player, stating their captured Immortals, the LeaderBoard GUI was also implemented, and a day/night cycle lighting. We also had quite a few Platform updates and the Zone had a load of Unit Testing done to get the coverage up.
Blazor - State Management - Shared Inject
In this article I will be going over State Management using an Inject Attribute in Blazor. I use this in my Blazor applications when I only want to access some sort of state from anywhere not in the context of a CascadingParameter. This is usually for components or code that is triggered by observers and could only be triggered in the context of a valid Zone.
Blazor - State Management - Cascading Parameter
In this article I will be going over State Management using a Cascading Parameter in Blazor. I use this in my blazor applications when I only want to access some sort of state from my Components.
CSS - Using BEM
BEM is more of a Methodologies than a Framework, you follow a small set of rules to help structure your CSS in a way that makes it easy to maintain. By following the rules that will be outlined in this article you will be able to better maintain a large CSS codebase.
BEM — Block Element Modifier is a methodology that helps you to create reusable components and code sharing in front-end development