Game Development 2020.02.09
The past week I worked on getting a Desktop client created and learning Blender. Time was spend creating and rigging the base Fire Immortal model, this will allow for easier creation of animations.
Checkout out these articles! I mainly focus on Tech related topics with a heavy focus on .NET and anything relating to Game Development. But you will find some hidden gems about infrastructure like Kibana to Kubernetes!
The past week I worked on getting a Desktop client created and learning Blender. Time was spend creating and rigging the base Fire Immortal model, this will allow for easier creation of animations.
I recently found that my blog post listing page was not correctly splitting on paragraph. The default behavior should of caused the post except to be the first paragraph, but for one post it was not correctly splitting. To fix this it was an easy fix by using the 'excerpt_separator' metadata property.
In an effort to make my Game Client more modular and also update the hosting server, I decided it was time to refactor my current solution into three main areas: Clients, Servers, and Shared. This allowed me to better structure the areas of the Client and setup for future enhancements to the Game Development Platform.
One issue that is pretty tricky to setup is to correctly proxy SSL to a container. This issue usually does not affect much, just if the server should redirect to an https request, or in my case backend redirect URL generation.
This is a short and sweet post, it should give you a general idea on how to add typed Configuration/Settings to the .NET Core/ASP.NET Core Dependency Injection container.