Checkout out these articles! I mainly focus on Tech related topics with a heavy focus on .NET and anything relating to Game Development. But you will find some hidden gems about infrastructure like Kibana to Kubernetes!

  1. Using Docker as Part of a Build Pipeline

    • Docker
    • SCSS
    • NodeJS

    Docker is a great technology, allowing for quick and easy development of software. Using Docker you can create a consistent deployment artifact, and in the post I will go over how I use Docker. To help simplify my build pipeline by running NodeJS build commands and running more complicated .NET script's.

  2. Game Development 2020.03.03

    • Game Development
    • Updates

    Since the last update on 2020.02.09, their was been a lot of work across the board. Added a way to get details about the internals of the running game client externally, I made some changes to the way the terminal works in the Editor, added Entity management to the editor as well. More details provided below.

  3. Design Patterns - Composite Pattern

    • Design Pattern
    • Composite
    • C#

    I personally use the composite pattern in my game design quite heavily, to start off the composite pattern can be seen a taking a single entity and attaching functionality to it by adding other entities to it.

  4. ASP.NET Core CORS Policy Setup

    • .NET
    • C#
    • CORS

    With ASP.NET Core it has become quite easy to setup CORS for a server. Using the built in libraries we are able with a few lines of code setup CORS and accept requests from a whitelist of Origins.

  5. Blender 2.80+ - Including Animations in GLTF Export

    • Blender

    One thing I found lacking in the world is how to correctly export Animations from Blender using the GLTF Export Plugin. Since a few flags need to be in place for this to work correctly I though I would share my findings to help remind me later.