Articles

Checkout out these articles! I mainly focus on Tech related topics with a heavy focus on .NET and anything relating to Game Development. But you will find some hidden gems about infrastructure like Kibana to Kubernetes!


  1. BabylonJS - Loading a GLTF Mesh

    • BabylonJS
    • Game Development
    • Game Rendering
    • Rendering
    • Modeling
    • GLTF

    This post is will go over how to use BabylonJS to load in GLTF model, including an example. I personally have chosen GLTF as the main format for my models. The main reason is that most modelers will export GLTF and it allow support animations allowing for me to handle everything about my assets in one format.

  2. BabylonJS - Model Instancing

    • BabylonJS
    • Game Development
    • Game Rendering
    • Rendering

    Instancing a mesh is a very powerful feature that allows for the rendering of identical object with the power of hardware acceleration. Doing this allows for the GPU to handle very large amounts of identical meshes and have very little performance lose than loading all as independent meshes.

  3. Game Development 2020.03.27

    • Game Development
    • Updates

    Nothing was really done for the Demo specially, most of the work was done for the platform and a lesser extent to the Editor. Where most of the work was done was with the platform to make a really nice editor to help with the creation of the map that will be used by in the Demo.

  4. C# Tip of the Day - C# const - 2020.03.26

    • .NET
    • C#
    • const
    • Tip of the Day

    In C# their is the 'const' keyword, this little guy does just that makes a field constant to the application. But one thing I learned today is that these fields can be baked into your application source.